This large-scale, multi-participant interactive 3D game with live animations accommodated six interactive stations in one room. 20-30 people were engaged in the attraction at any given time. Sensing Places worked collaboratively with a larger group of creatives and engineers from the theme park team. The attraction is running at the park 24/7.
We designed, developed software for, and installed a 10,000 square foot showroom to introduce a new suite of enterprise products to customers. The showroom featured a large multi-touch table that allowed customers to collaborate and explore product requirements by drawing, annotating, and watching video references.
We plan and deliver outdoor and indoor art galleries for venues, events, or permanent installations. An online portal gathers submissions from artists. Curators collaboratively share playlists, write comments, and finalize approvals for an easy and streamlined selection process.
We have worked on brand activations for large venues by crafting augmented reality experiences to be displayed on large billboards. We created a product that applies fun masks to event participants, framed by a broadcast camera to entertain people during game breaks.
This interactive building façade on the NMAJH responds to its surroundings. Every car that drives past the building triggers animations (water ripples shown). The façade also informs passersby of the crowds inside the building - reds indicating high occupancy, and blues reflecting smaller crowds. Both socialites and introverts can enter when they see fit.
For MOCA Hangzhou, we created a world that gave visitors a glimpse of the future while paying homage to the architecture of the past. Our moving walkway design immerses visitors in a popular avenue of a major city. Side projections up to six meters tall show street imagery in the viewers’ perspective, while animated characters engage passersby.