About Sensing Places

We build immersive customer journeys
that captivate, educate, and entertain

Based in Silicon Beach, Sensing Places is a visionary MIT Media Lab spin-off that has been leading interactive innovation and technology trends for the past two decades.

Our award-winning immersive design and engineering teams specialize in building custom strategy, design, and software solutions for brands, retail spaces, and museums.

Our deep engineering culture and experimental approach allows us to deliver big ideas and world first innovation to our projects. What we create becomes a new and engaging way for people to learn and communicate.

Our Process

We take a MIT Media Lab meets Lean startup approach to problem solving and innovation.

Strategy

Strategy

Concept. Strategy. Solution.

Design

Design

Create. Test. Iterate.

Technology

Technology

Develop. Install. Refine.

Building Connections

We use creativity strategy and technology to connect people, devices, objects, and spaces.

Our Team

Flavia Sparacino

Flavia Sparacino

Chief Operating Officer & Founder

Kelly Weiss

Kelly Weiss

Head of Marketing & Design

Ryan Haswell

Ryan Haswell

Head of Engineering

Johanna C. Ocampo

Johanna C. Ocampo

Head of Sales

Mike Hansen

Mike Hansen

Head of Business Development

Kamran Qamar

Kamran Qamar

Head of Strategy

Garrett Knoll

Garrett Knoll

Design Lead

 Erik Trimble

Erik Trimble

System Architect

Ezra Buchla

Ezra Buchla

Head of Sensing Engineering

Reed Lockwood

Reed Lockwood

Game Development Engineer

Collin Dawson

Collin Dawson

Team Coordinator

About our Founder

Flavia Sparacino, PhD
Founder and CEO

Sensing Places was founded by Flavia Sparacino PhD, a prolific inventor and researcher at the MIT Media Lab since 1994. MIT granted her 13 technology licenses for her inventions, the highest number of intellectual property licenses that MIT has ever awarded after Amar Bose. Her work on gesture control and body-driven dance, music, and gaming applications came 12 years before the launch of Microsoft Kinect and 5 years before Spielberg’s Minority Report movie was released as documented by the Discovery Channel feature on her work. Flavia also built wearable computers and sensors for use in museums and performance spaces almost 10 years before the launch of Google Glasses.

With an international portfolio of work that has transformed architecture, advertising, and entertainment projects into engaging interactive stories, the international press has taken notice with features in: The Boston Globe, The New York Times, The Wall Street Journal, The Discovery Channel, France’s Arte, and Japan’s NHK television. Flavia has also lectured at The Louvre Museum in Paris, the National Library of Medicine in Bethesda and in prestigious universities such as MIT, Harvard, UCLA, USC, and UCI.

Let’s make something together

Looking to innovate your business through interactive solutions and technology?
Fill out the form below and let us know more about your project needs.
We will be in touch to ideate some creative solutions.